She bites the Lady's neck, killing her and absorbing her magical powers. As the Lady lies defenseless and weakened, Six experiences a final hunger attack. The sight of her own reflection causes the Lady pain and eventually subdues her. Pursued by the Lady, Six finds an unbroken mirror, which she uses to repel her. Six follows the Lady up into her Quarters, which are strewn with broken mirrors. When she has another hunger attack, a Nome offers her a sausage. Several Guests scramble after Six, but she outruns them. The feast is overseen by the mysterious Lady from Six's dream, the masked proprietress of the Maw. They lumber into a Japanese-style Guest Area, where they gorge themselves on food. Scaling the hull, Six witnesses a procession of obese, suited Guests marching into the Maw from their vessel. She makes her way outside to the hull of the Maw, above the ocean waves. Here, the grotesque Twin Chefs are preparing a feast and pursue Six whenever they spot her. She travels to the Kitchen, where children wrapped up in butcher paper are being sent. The Janitor eventually corners Six, but she severs his arms with a collapsing door.Ĭaught by another bout of hunger, Six is forced to eat a live rat. She falls into a room filled with piles of shoes and evades the unseen monster burrowing underneath.
She escapes but makes no effort to help the other children. After eating some bread offered by an imprisoned child, Six is captured by the blind, long-armed Janitor who supervises the captured children. Six also regularly experiences debilitating bouts of hunger whenever she eats, a shadowy, flickering version of herself appears. In the Prison, where captured children are held, Six evades the carnivorous Leeches that infest its depths and artificial eyes that will turn her to stone if she's caught in their lights. She has the option to hug the Nomes, should she get close to one. Throughout the Maw, she encounters Nomes: small, skittish creatures that either flee from her or passively observe her efforts.
Armed with only a lighter, she sneaks through the bowels of the Maw, a massive, underwater iron vessel. Six, a 9-year-old girl in a yellow raincoat, awakens from a dream of a woman wearing a kimono and a Noh mask. On a few occasions, the player is given tools that even the odds slightly and allow them to fight back. The player is generally rendered helpless in their environment due to the lack of any combat abilities and must rely on stealth and the environment to hide from the various enemies. The player traverses the world through various platformer elements, occasionally being blocked by puzzles that must be solved to proceed. Little Nightmares takes place in a 2.5D world.